

Platforms: Cross Plattform.
A brand new IP focussing on a creative online co-op experience.
Players compete in 4 player coop to clear user generated dungeons, while dungeoneers need to try and create challenging, but fun experience for competitors!
My role and biggest challenges
I joined the project at a really early stage of the production and helped shape key aspects of its progression systems, monetization design and data workflows.
- Overhauled the Core Gameplay Loop
- Lead Progression System team, including task management
- Designed the skilltrees and various builds for each of the corporations (guilds)
- Monetization Design
- Created UI/UX Mockups
- Overhauling the Data-Workflows with the backend coders in a custom engine
Biggest Accomplishments
- Found a completely new and innovative way of the “defender vs attacker”-dynamic in UGC-games aimed at fighting toxicity
- Drastically improved workflows, leading to sprints being more likely to be accomplished
- Created a modifier system, solving a huge content problem in an extremely cost-efficient way, which is also a key element for monetization











