Platforms: Cross Plattform.

A brand new IP focussing on a creative online co-op experience.
Players compete in 4 player coop to clear user generated dungeons, while dungeoneers need to try and create challenging, but fun experience for competitors!

My role and biggest challenges

I joined the project at a really early stage of the production and helped shape key aspects of its progression systems, monetization design and data workflows.

  • Overhauled the Core Gameplay Loop
  • Lead Progression System team, including task management
  • Designed the skilltrees and various builds for each of the corporations (guilds)
  • Monetization Design
  • Created UI/UX Mockups
  • Overhauling the Data-Workflows with the backend coders in a custom engine

Biggest Accomplishments

  • Found a completely new and innovative way of the “defender vs attacker”-dynamic in UGC-games aimed at fighting toxicity
  • Drastically improved workflows, leading to sprints being more likely to be accomplished
  • Created a modifier system, solving a huge content problem in an extremely cost-efficient way, which is also a key element for monetization