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I love a good challenge and there is nothing more challenging than digging myself into a new genre, figuring out what the market likes, finding ways to innovate efficiently or aiding a struggling project to make a good landing.
For more than a decade I have specialized myself in creating and improving Game Systems, Tools, Workflows and Balance systems that allow fast and budget efficient content production and maintenance,
often multiplying the amount of content produced while preventing crunches.

Professional Experience
Game Consultant
04/2024 – Today
Supporting clients in Game Direction, Game Design, Pitch Decks and their overall production.
Bitfall Studios
11/2022 – 03/2024
Game Designer on the Puzzle-City Builder “TerraScape” for PC and Consoles
Content Design, Writing & Localisation, System Design, Balancing, Market Research, Level DesignGuest Lecturer
06/2022 – Today
Guest Lecturer for the Games Academy teaching Game Balance & System Design
Glowmade
10/2021 – 11/2022s
Senior Game Designer on an unannounced Live Service Game for PC/Consoles
System Design, Economy & Progression Design, Itemization, Data Workflow & Backend Design, Monetization DesignRebellion
05/2020 – 09/2021
Working on Evil Genius 2 for PC and Consoles
Review and polish of Core Gameplay Loop, Economy Balance, Game Analytics & Data Workflows, Designing new Content & CharactersFreelance (Side)
05/2020 – Today
Offering consulting, training & Freelance work:
Pitch Decks/High Concepts, Game Balance, System Design, Data Management, UX, Content DesignFreelance
02/2020 – 04/2020
Consulting several studios in the creation of successful pitch-decks for publishers/investors ranging from AAA to Indie.
Limbic
08/2019 – 01/2020
Working on AAA-project “Par Beyond” (Tycoon Game)
Aspect Visions & Game Pillars, Market Research/Personas, Leading Feature Teams, Data-Workflow, Creating Educational Workshops for employeesRingZero Game Studio
09/2018 – 07/2019
Performing Market Research and creating Game Proposals from initial pitch to prototyping and investor pitches for PC & Consoles. Narrative Design and Storyboarding for trailers.
Virtual Realms
05/2018 – 08/2018
Working on F2P Mmorpgs for Mobile devices
Game & System Design, Designing Stat Systems and Itemization, Researching Lore for content team, Quest DesignArkavis
09/2016 – 04/2018
Working on an existing and newly developed F2P-Mobile Game
Concept & System Design, Narrative Design & Writing, Monetization Design, Progression & BalanceDigitalmindsoft
01/2016 – 04/2016
Working on realistic RTS with RPG elements
Designing and creating maps for new game mode, Balance & Finetuning gameplay, Quality Assurance for old contentSerious Games Solutions
10/2011 – 09/2015
Working on a variety of contract & inhouse projects for PC & Mobile
Lead Game Design for several Emergency Titles, Game & Level Design, UI/UX Design, System and Data Workflow Design, Mission Design, Writing, Monetization DesignFrogster Online Gaming
10/2010 – 04/2011
Game improvement design for multiple MMORPGs for PC
UI/UX Design, Enemy & Combat Design, Monetization & Balance Design, Westernization
