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Genre: Free to Play-MMORPG
Platforms:
PC

Runes of Magic was one of the first successfull F2P MMORPG in the west as a free alternative to WoW since 2009.

My role and biggest challenges

As a Game Improvement Designer, my role on the project was focussed on analyzing the project and suggest improvements/westernizations.

The role included:

  • Analizing combat, progression, pacing and onboarding
  • Analizations and suggestions for Monetization and Westernizations
  • Reviewing new Content

My biggest accomplishments:

  • A massive balance review event, where I reviewed and adjusted the balance of over 200 abilities based on a community review event, leading to big improvements
  • Created an incredibly detailed Expansion review with best practices that was hence the “Guideline Bible” for all new content